Final Rendered Scene
            Building the scene’s geometry was both fun and full of problem-solving. I spent a long time figuring out how to make the sky look believable—eventually using a stretched sphere with carefully chosen moon bitmaps. Getting the skydome to emit light while preserving the starry night feel took a lot of testing, but I finally found a subtle glow that complemented the scene. Lighting was another challenge; experimenting with Arnold lights taught me how soft, ethereal shadows could shape the bride’s silhouette in a way that felt alive.
          
         
         
       
           
          